Ten Tools to Help Change How You Think About Storytelling

Ten Tools to Help Change How You Think About Storytelling

Hi, there! Welcome back to the #StorytellingShift series where I walk fellow writers through the process of learning how to become storytellers. If you're not sure what going from a writer to a storyteller means, hop on over to my first post in the series where I introduce the key to unlocking endless storytelling inspiration as well as the main premise behind the great #StorytellingShift!

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16 Prompts to Get You Thinking like a Storyteller

16 Prompts to Get You Thinking like a Storyteller

Writing prompts are a fun way to get writing inspiration and beat down writer's block. They're low stress and force you to think in a new way, challenging you and enabling you to find new story ideas. That's why in coordination with my e-course, Swiss Army Storytelling, I've created a list of storytelling prompts to help you not only become a more dynamic storyteller, but also to give you a taste of what you'll find in my course.

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How to Quickly Determine the Best Ending For Your Story

How to Quickly Determine the Best Ending For Your Story

A lot of storytellers will tell you that the hardest part about writing is getting started, but for me that has always been the easiest part. Maybe that's because my whole youth involved me starting a bunch of stories I never finished, leading to my subsequent problem of never being able to figure out how to end my stories because all I had ever practiced was beginning. A lot of times I would leave my story endings in limbo, cutting the story off early because I couldn't figure out where to go or tying way too many loose ends together because I figured the reader wanted to know how every single detail worked out.

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How to Write Your First Video Game Quest

How to Write Your First Video Game Quest

When I first began navigating the world of video games in my adult years and unearthed the massive world of RPG gaming, I couldn't help but ask myself "What the heck does a script for this game look like?" After all, while I knew these games were written in a format similar to screenplays, I also realized that writers weren't just writing out one scene's dialogue, but all the different outcomes of that scenes dialogue, so I knew these scripts had to be massive to account for all the different possibilities.

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